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World Map Project

May 13, 2020
1 min read

The World Map Project was started in term 4 2019. Children from Holy Trinity have diverse backgrounds and have travelled and lived in many places around the world. Families were asked to send in photos from their travels & time overseas to add to the map. Educators have also added their photos to the map to spark further conversations with children.

The project had a slow start, with not many families sending in their photos. The project was promoted at the service, in the fortnightly program update emails, and in the end of term newsletter. More families began to send in their photos, and the result is a large wall display showing the various countries around the world that Kids Biz families & staff have travelled to. This is a great opportunity for conversations between children, and to learn about other cultures. Children are also able to use iPads to look up countries or places that they may be curious about.

As a further extension of the project, children will be able to use virtual reality headsets to "visit" countries on the map. New VR headsets were purchased in term 1 2019 and will allow children to virtually visit locations around the world, along with many other educations experiences.

Outcome 2: children are connected with and contribute to their world

Outcome 2: children respond to diversity with respect

Outcome 3: children become strong in their social and emotional wellbeing

Outcome 4: Children resource their own learning through connecting with people, place, technologies and natural and processed materials

Outcome 5: Children collaborate with others, express ideas and make meaning using a range of media and communication technologies

 
 
 

4 Comments


The World Map Project certainly seems to foster a deeper understanding of global diversity. However, one must consider whether the initial slow engagement reflects a broader issue of community involvement or if it indicates a need for more innovative approaches. The integration of technology, like the Velvet Spin aspect with virtual reality, could enhance learning experiences but may also raise questions about reliance on digital tools versus direct interactions.

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The World Map Project certainly raises interesting questions about engagement. Initially, the slow uptake of photos suggests that some families might view the initiative as a simple task rather than an opportunity for meaningful connection. As participation increased, however, the role of the Clubhouse in fostering these connections became clearer, emphasizing the importance of community in educational settings. Reflecting on these dynamics can inform future projects.

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The World Map Project highlights the importance of fostering a sense of belonging and connection among children. By sharing experiences, families contribute to a diverse tapestry of narratives that enrich learning. However, it raises questions about inclusivity and representation. Will the project continue to engage every family, or will it become an exclusive Clubhouse for only those initially involved? This aspect deserves closer examination.

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On examination, the overall approach is systematic and well-grounded. Observations remain closely tied to empirical foundations. The website provides broader context on this subject. Behavioural indicators are mapped against platform-level engagement data.

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